Thursday, August 21, 2008

Electronic Scoring Game





You can play this game alone or with your friends. The circuit comprises a timer IC, two decade counters and a display driver along with a 7-segment display. The game is simple. As stated above, it is a scoring game and the competitor who scores 100 points rapidly (in short steps) is the winner. For scoring, one has the option of pressing either switch S2 or S3. Switch S2, when pressed, makes the counter count in the forward direction, while switch S3 helps to count downwards. Before starting a fresh game, and for that matter even a fresh move, you must press switch S1 to reset the circuit. Thereafter, press any of the two switches, i.e. S2 or S3. On pressing switch S2 or S3, the counter’s BCD outputs change very rapidly and when you release the switch, the last number remains latched at the output of IC2. The latched BCD number is input to BCD to 7-segment decoder/driver IC3 which drives a common-anode display DIS1. However, you can read this number only when you press switch S4. The sequence of operations for playing the game between, say two players ‘X’ and ‘Y’, is summarised below:
1. Player ‘X’ starts by momentary pressing of reset switch S1 followed by pressing and releasing of either switch S2 or S3. Thereafter he presses switch S4 to read the display (score) and notes down this number (say X1) manually.
2. Player ‘Y’ also starts by momentary pressing of switch S1 followed by pressing of switch S2 or S3 and then notes down his score (say Y1), after pressing switch S4, exactly in the same fashion as done by the first player.
3. Player ‘X’ again presses switch S1 and repeats the steps shown in step 1 above and notes down his new score (say, X2). He adds up this score to his previous score. The same procedure is repeated by player ‘Y’ in his turn.
4. The game carries on until the score attained by one of the two players totals up to or exceeds 100, to be declared as the winner.
Several players can participate in this game, with each getting a chance to score during his own turn. The assembly can be done using a multipurpose board. Fix the display (LEDs and 7-segment display) on top of the cabinet along with the three switches. The supply voltage for the circuit is 5V

Wiper Speed Control




A continuously working wiper in a car may prove to be a nuisance, especially when it is not raining heavily. By using the circuit described here one can vary sweeping rate of the wiper from once a second to once in ten seconds. The circuit comprises two timer NE555 ICs, one CD4017 decade counter, one TIP32 driver transistor, a 2N3055 power transistor (or TIP3055) and a few other discrete components. Timer IC1 is configured as a mono- stable multivibrator which produces a pulse when one presses switch S1 momentarily. This pulse acts as a clock pulse for the decade counter (IC2) which advances by one count on each successive clock pulse or the push of switch S1. Ten presets (VR1 through VR10), set for different values by trial and error, are used at the ten outputs of IC2. But since only one output of IC2 is high at a time, only one preset (at selected output) effectively comes in series with timing resistors R4 and R5 connected in the circuit of timer IC3 which functions in astable mode. As presets VR1 through VR10 are set for different values, different time periods (or frequencies) for astable multivibrator IC3 can be selected. The output of IC3 is applied to pnp driver transistor T1 (TIP32) for driving the final power transistor T2 (2N3055) which in turn drives the wiper motor at the selected sweep speed. The power supply for the wiper motor as well as the circuit is tapped from the vehicle’s battery itself. The duration of monostable multivibrator IC1 is set for a nearly one second period.

Magnetic proximity sensors





Here is an interesting circuit for a magnetic proximity switch which can be used in various applications.
The magnetic proximity switch circuit, in principle, consists of a reed switch at its heart. When a magnet is brought in the vicinity of the sensor (reed switch), it operates and controls the rest of the switching circuit. In place of the reed switch, one may, as well, use a general-purpose electromagnetic reed relay (by making use of the reed switch contacts) as the sensor, if required. These tiny reed relays are easily available as they are widely used in telecom products. The reed switch or relay to be used with this circuit should be the ‘normally open’ type.
When a magnet is brought/placed in the vicinity of the sensor element for a moment, the contacts of the reed switch close to trigger timer IC1 wired in monostable mode. As a consequence its output at pin 3 goes high for a short duration and supplies clock to the clock input (pin 3) of IC2 (CD4013—dual
D-type flip-flop). LED D2 is used as a response indicator.
This CMOS IC2 consists of two independent flip-flops though here only one is used. Note that the flip-flop is wired in toggle mode with data input (pin 5) connected to the Q (pin 2) output. On receipt of clock pulse, the Q output changes from low to high state and due to this the relay driver transistor T1 gets forward-biased. As a result the relay RL1 is energised.